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Month: December 2022

Merry Xmas, Day 25 of Advent of Code in Unreal Engine

Posted on December 25, 2022December 25, 2022 by Thad

Todays puzzle is Number parsing in a weird base. My solution is mostly C++ with a little Blueprint thrown in.

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Advent of Code in Unreal Engine Day 22

Posted on December 23, 2022December 23, 2022 by Thad

I hope you like edge cases, because Day 22 is all about the edge cases.

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Advent of Code in Unreal Engine Day 21

Posted on December 21, 2022December 21, 2022 by Thad

Day 21 part 1 is a relatively straight forward recursive solve of a binary expression tree, then Part 2 turns it on its head. My solution is all in C++.

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Advent of Code in Unreal Engine Day 20

Posted on December 20, 2022December 20, 2022 by Thad

My day 20 solution only works for Part 1. I am fairly confident the generally approach is okay, but something is getting me mixed up with the math for wrapping around.

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Advent of Code in Unreal Engine Day 19

Posted on December 19, 2022December 20, 2022 by Thad

Day 19 has us figuring out the right order to build resource collection devices to get the optimal number of end-of-chain resources. I have approached this as a Depth First Search

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Advent of Code in Unreal Engine Day 18

Posted on December 18, 2022December 18, 2022 by Thad

In todays puzzle we are working with a point cloud, or voxel type structure representing a spec of lava. We are asked to calculate the surface area, based on point adjacency.

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Advent of Code in Unreal Engine Day 16

Posted on December 17, 2022December 17, 2022 by Thad

Day 16 is a tough search problem with a few gotchas. In this post I will talk about Part 1.

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Advent of Code in Unreal Day 15

Posted on December 16, 2022December 16, 2022 by Thad

Day 15 is all about the negative space. A fun puzzle, which tripped me with with an unexpected gotcha. Solution (spoilers) C++ and more…

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Advent of Code in Unreal Day 14

Posted on December 15, 2022December 15, 2022 by Thad

On the 14th day of Advent we simulate a sand flow. My solution today will be an Actor written in C++, using Begin Play to initialize, and the Tick virtual overload to drop sand.

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Advent of Code in Unreal Day 13

Posted on December 14, 2022December 15, 2022 by Thad

Day 13 has everything you could possibly ask for. It’s got C++! It’s got Blueprints! It’s got Json parsing! Its got recursion and iteration! What more could you want?

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