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Author: Thad

Advent of Code in Unreal Engine Day 1

Posted on December 1, 2022December 1, 2022 by Thad

Day 1 splits into two logical steps. Processing the input, summing the parsed values into a new array, and then from that getting the answers to part 1 and part 2.

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Advent of Code in Unreal Engine – Boilerplate Part 2

Posted on November 30, 2022November 30, 2022 by Thad

First we need a class that describes the imported asset. I just want an array of strings, one per line, accessible from Blueprint…

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Glenn Fiedler Interviews Me

Posted on November 28, 2022November 28, 2022 by Thad

Earlier this year Glenn Fiedler reached out about doing an interview. I agreed, and you can now watch our conversation on youtube, here: We talk about my career in the games industry, middleware, vr, the metaverse, and more.

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Advent of Code in Unreal Engine – Boilerplate Part 1

Posted on November 27, 2022November 30, 2022 by Thad

I enjoyed last years Advent of Code. I solved all the puzzles, eventually, and my solutions (all c++) can be found on github, here: https://github.com/codemonkey-uk/aoc-2021. I thought this year I’d try to do it in Unreal, and more specifically, in UE5.1 and focus on solving in Blueprint. I don’t expect this to make it easier,…

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Hello world!

Posted on November 6, 2022November 6, 2022 by Thad

What was the final straw? I couldn’t say exactly, but now I have a blog. I’ve had a basic hosting plan for years, and they have a WordPress installer. It wasn’t as easy as I hoped but then easy wasn’t really the point. But now I have a blog, and in this my first post,…

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