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Advent of Code in Unreal Engine Day 9

Posted on December 10, 2022December 10, 2022 by Thad

Day 9 of Advent of Code has chain of elements following each other on a grid, and as with Advent of Code in Unreal Engine Day 8 I have stuck with using C++ and a TDD-lite approach, within Unreal.

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Advent of Code in Unreal Engine Day 8

Posted on December 10, 2022December 10, 2022 by Thad

In day 8 we are looking at a grid and comparing the heights of trees in four directions, along the column and row, first to determine visibility, and then to calculate a “scenic score”.

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Advent of Code in Unreal Engine Day 7

Posted on December 7, 2022December 7, 2022 by Thad

For Day 7 I will be misusing Unreal’s scene graph as a proxy for the file-system hierarchy described by the puzzle.

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Advent of Code in Unreal Engine Day 6

Posted on December 6, 2022December 6, 2022 by Thad

After yesterdays Blueprints it’s time for a C++ palate cleanser with a side order of Unit Testing.

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Advent of Code in Unreal Engine Day 5

Posted on December 5, 2022 by Thad

With the components set up, one for each stack, parsed from the puzzle input, the remaining lines from the puzzle are processed one at a time in the actor Event Tick.

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Advent of Code in Unreal Engine Day 4

Posted on December 4, 2022December 4, 2022 by Thad

Day 4 has us splitting a string into 4 integers, and then implementing some range-tests. This presents no serious complications in blueprint.

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Advent of Code in Unreal Engine Day 3

Posted on December 3, 2022December 3, 2022 by Thad

It is a Saturday morning, and I want to get this finished before I go about my day, so my first step is to write some C++.

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Advent of Code in Unreal Engine Day 2

Posted on December 2, 2022December 2, 2022 by Thad

I used Strings Mapped to Enumerations, and Enum Switches, and broke the problem into Reading a Line (string) into a Round (struct), and Scoring the Round.

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Advent of Code in Unreal Engine Day 1

Posted on December 1, 2022December 1, 2022 by Thad

Day 1 splits into two logical steps. Processing the input, summing the parsed values into a new array, and then from that getting the answers to part 1 and part 2.

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Advent of Code in Unreal Engine – Boilerplate Part 2

Posted on November 30, 2022November 30, 2022 by Thad

First we need a class that describes the imported asset. I just want an array of strings, one per line, accessible from Blueprint…

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