Skip to content

Thad writes blogs

this is a lot more work than i expected

Menu
  • About
  • Pin Posts
Menu

Author: Thad

Advent of Code in Unreal Engine Day 11

Posted on December 12, 2022December 12, 2022 by Thad

Day 11 is all about the big numbers, and doing it in Unreal didn’t help me at all. Some horrible input handing, and some nasty gotchas. It’s all in C++.

Continue reading

Advent of Code in Unreal Engine Day 10

Posted on December 11, 2022December 11, 2022 by Thad

After two days of C++ I think its time to get back into Blueprint for Day 10.

Continue reading

Advent of Code in Unreal Engine Day 9

Posted on December 10, 2022December 10, 2022 by Thad

Day 9 of Advent of Code has chain of elements following each other on a grid, and as with Advent of Code in Unreal Engine Day 8 I have stuck with using C++ and a TDD-lite approach, within Unreal.

Continue reading

Advent of Code in Unreal Engine Day 8

Posted on December 10, 2022December 10, 2022 by Thad

In day 8 we are looking at a grid and comparing the heights of trees in four directions, along the column and row, first to determine visibility, and then to calculate a “scenic score”.

Continue reading

Advent of Code in Unreal Engine Day 7

Posted on December 7, 2022December 7, 2022 by Thad

For Day 7 I will be misusing Unreal’s scene graph as a proxy for the file-system hierarchy described by the puzzle.

Continue reading

Advent of Code in Unreal Engine Day 6

Posted on December 6, 2022December 6, 2022 by Thad

After yesterdays Blueprints it’s time for a C++ palate cleanser with a side order of Unit Testing.

Continue reading

Advent of Code in Unreal Engine Day 5

Posted on December 5, 2022 by Thad

With the components set up, one for each stack, parsed from the puzzle input, the remaining lines from the puzzle are processed one at a time in the actor Event Tick.

Continue reading

Advent of Code in Unreal Engine Day 4

Posted on December 4, 2022December 4, 2022 by Thad

Day 4 has us splitting a string into 4 integers, and then implementing some range-tests. This presents no serious complications in blueprint.

Continue reading

Advent of Code in Unreal Engine Day 3

Posted on December 3, 2022December 3, 2022 by Thad

It is a Saturday morning, and I want to get this finished before I go about my day, so my first step is to write some C++.

Continue reading

Advent of Code in Unreal Engine Day 2

Posted on December 2, 2022December 2, 2022 by Thad

I used Strings Mapped to Enumerations, and Enum Switches, and broke the problem into Reading a Line (string) into a Round (struct), and Scoring the Round.

Continue reading
  • Previous
  • 1
  • 2
  • 3
  • 4
  • Next

Archives

  • October 2024
  • January 2023
  • December 2022
  • November 2022

Categories

  • Food
  • meta
  • Uncategorized
© 2025 Thad writes blogs | Powered by Minimalist Blog WordPress Theme