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Advent of Code in Unreal Engine Day 20

Posted on December 20, 2022December 20, 2022 by Thad

My day 20 solution only works for Part 1. I am fairly confident the generally approach is okay, but something is getting me mixed up with the math for wrapping around.

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Advent of Code in Unreal Engine Day 19

Posted on December 19, 2022December 20, 2022 by Thad

Day 19 has us figuring out the right order to build resource collection devices to get the optimal number of end-of-chain resources. I have approached this as a Depth First Search

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Advent of Code in Unreal Engine Day 18

Posted on December 18, 2022December 18, 2022 by Thad

In todays puzzle we are working with a point cloud, or voxel type structure representing a spec of lava. We are asked to calculate the surface area, based on point adjacency.

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Advent of Code in Unreal Engine Day 16

Posted on December 17, 2022December 17, 2022 by Thad

Day 16 is a tough search problem with a few gotchas. In this post I will talk about Part 1.

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Advent of Code in Unreal Day 15

Posted on December 16, 2022December 16, 2022 by Thad

Day 15 is all about the negative space. A fun puzzle, which tripped me with with an unexpected gotcha. Solution (spoilers) C++ and more…

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Advent of Code in Unreal Day 14

Posted on December 15, 2022December 15, 2022 by Thad

On the 14th day of Advent we simulate a sand flow. My solution today will be an Actor written in C++, using Begin Play to initialize, and the Tick virtual overload to drop sand.

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Advent of Code in Unreal Day 13

Posted on December 14, 2022December 15, 2022 by Thad

Day 13 has everything you could possibly ask for. It’s got C++! It’s got Blueprints! It’s got Json parsing! Its got recursion and iteration! What more could you want?

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Advent of Code in Unreal Day 12

Posted on December 13, 2022December 13, 2022 by Thad

Day 12 is a path-finding problem. Writing a Breadth First Search in C++ is totally in my wheel house, and I am so I go with that.

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Advent of Code in Unreal Engine Day 11

Posted on December 12, 2022December 12, 2022 by Thad

Day 11 is all about the big numbers, and doing it in Unreal didn’t help me at all. Some horrible input handing, and some nasty gotchas. It’s all in C++.

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Advent of Code in Unreal Engine Day 10

Posted on December 11, 2022December 11, 2022 by Thad

After two days of C++ I think its time to get back into Blueprint for Day 10.

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